If you're going with the old style of strictly human and around LG type? I doubt you'd even be allowed to play it. If you want to maximize fun and don't mind getting spooked in dark rooms, go with human.ĭeath cleric is basically the evil assassin-y, necrotic-element using, occasionally raise-dead types. If I were a DM running Strahd, I would explicitly ask my players to use human as race, for two reasons: nearly everyone you'll meet is human (other races get handwaved somewhat, but it helps immersion if everyone is human) and they lack darkvision, so you don't ruin the atmosphere by being able to see without candlelight (etc.). Think about horror cliche characters to a point. Go for edgy, gothic horror appeal or alternatively, a naive optimist who is set up for a rude awakening. But Strahd is all about the flavour and atmosphere of the campaign, so work harder on nailing your RP feel than your mechanical benefits. Many region-specific background features are made difficult to use by the nature of the campaign, so try to pick generally-useful ones or talk with your DM about fluffy abilities. But any class can be useful, so do play what you want. Your party will also do well to have a Rogue, and a Monster Hunter Ranger or a Paladin are great additions too. The campaign leans a bit on your party having a Cleric.
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